Tag Archives: iOS

Call for testers: OuttaMyWay! v3

Nearly 2 years in the making, OuttaMyWay! v3 is ready for public testing! This update supports iOS8 and above on both iPhones and iPads, and has a number of other enhancements and new features.

Posted in: iDevBlogADay, Software Development

The Next Thing

I debated about what to write about today, especially in the wake of yesterday’s WWDC ticket frenzy, the subsequent online screaming about it, and everything else. I think in the end, Apple will do what Apple does, and that’ll be that. Enough about that. On to the next thing… a new app to develop!

Posted in: iDevBlogADay

Composite Images using Image Masks

In my last post about dynamic pattern images , I showed how to create images on the fly for use as background pattern images. As promised, today I’ll show how to create composite images with cutouts using masks.

Posted in: iDevBlogADay

Dynamic Pattern Images with Core Graphics

The image handling capabilities available in iOS (and OS X for that matter) are pretty spectacular. Using only high level APIs, you can work with images quite easily. But lurking very close to the high level APIs is Core Graphics, where in the real power lies.

Posted in: iDevBlogADay

Get Thee to a Developer Conference!

On the heels of this past weekend’s Voices That Matter iOS Developers Conference I am feeling completely inspired to create great, new, and innovative apps. My mind is ablaze with the possibilities! For whatever your particular area of focus might be, find a conference and go!

Posted in: Networking