SOLVED: Where are all my old sims, Xcode 11?
If you opened an old Xcode project in Xcode 11 and wondered where all your simulator versions before iOS 13 went, you may need to tweak the deployment target of your target.
Continue reading →If you opened an old Xcode project in Xcode 11 and wondered where all your simulator versions before iOS 13 went, you may need to tweak the deployment target of your target.
Continue reading →Since upgrading my iMac to macOS Mojave 10.14.4 several months ago, I have found the system frozen every morning, with no smoking guns. After weeks (months?) of this, trying many different “solutions”, and even calling Apple for help, I finally … Continue reading →
As Apple promised in September, it started sending out emails to developers warning that their apps would be removed from sale on the App Store unless updated. I received two such emails. I expected more.
Continue reading →We’ve got an update in the works to our popular app OuttaMyWay! – Personal Lights & Siren which includes some bug fixes, a couple new sirens, and some Siren Board improvements.
Continue reading →I am at a loss to explain it, but I suppose it was inevitable. I have been observing a very long and slowly declining revenue tail for my best app for some time.
Continue reading →Lockbox v3 is now available, sporting a vastly more robust yet less complex API for storing data into and retrieving data from the iOS keychain.
Continue reading →An update is available (as of yesterday) for FilterFresh, our filter maintenance and reminder app for iOS.
Continue reading →Nearly two years in the making, OuttaMyWay v3 is finally available today! It’s a complete re-write, but the app retains all the familiar features users have come to love, plus a bunch of new things.
Continue reading →Nearly 2 years in the making, OuttaMyWay! v3 is ready for public testing! This update supports iOS8 and above on both iPhones and iPads, and has a number of other enhancements and new features.
Continue reading →I recently set out to re-write one of my apps. The app currently supports iPhone and iPod touch screens up to and including the 4″ displays. There are a handful of “Default” launch screens to support essentially 2 screen sizes … Continue reading →